Gears of War 5: Opening Title
Studio: Elastic
Client: Microsoft
This job was special as it saw me joining forces with my old friend and CG guru Andrew Romatz once again, but the hardest part was definitely looking at reference of raw meat for days on end. My primary responsibilities were first to conceptualize and layout the “Neuron Forest” and cavern shots in 3D. Once the designs and layout were approved in Maya, I moved on to detailing out the shots in Zbrush. I later lent a hand in some other shots, tweaking textures, adding further details and some blend shapes to meaty assets.
Role: Environmental Modeling, 3D Sculpting, UV, Blend Shapes, Texturing
Software: Maya, Zbrush, Photoshop, Substance Painter