Senior 3D Artist

Oofos

Studio: Gunner

Client: Oofos

We knew that creating Oofos’ new line of shoes line was a process we had to ensure stayed streamed-lined through to the finish line, as the deliverables were numerous. It was the classic tried and true approach of taking countless reference photos and measurements. All the shoes were modeled in Zbrush, retopologized and rendered in C4D. From there is the tried and true process of detailing models in Zbrush while cross referencing the product photography.

Roles: 3D modeling, 3D Sculpting, UV Layout

Software: Zbrush, Cinema 4D, Arnold, Photoshop