Riot Games "Ten Year Anniversary"
Studio: Elastic
Client: Riot Games
Riots 10 year anniversary was a huge event for gamers around the world, so I knew I had to bring the heat. The environmental modeling for this project had me pushing some of my highest poly counts to date. I was responsible for the modeling and layout of the red and blue base ruins, statues and crystals. and foliage.
Role: 3D modeling, 3D Sculpting, UV, Layout, Blend Shapes
Software: Maya, Zbrush, Photoshop, Substance Painter